I don't reccomand having more then 100 planets at once.
First attempt at making a procedural generation game for ProcJam, first time making a game using Unity.
I dont even think this is procedural generation (unless randomly generating stuff counts).
All I did was used Unity's Random function to generate different speed and sizes and assigned them to the planet prefab I made. The distance was the hardest thing to implement because if it was randomly generated the planets would over lap and explode (not really). So I came up with a function that gives me the minmum distance the planets can have from each other proportionate to their size. I used really advanced math by plotting the graph and drawing a straight line connecting them(turned out to be linear).
My brother helped me a lot on the graphical stuff, almost all of the sprites and backgrounds he drew them on paint.net. He also helped me code some functions here and there.
- Planet colors
- Toogle the menu using esc key
- Main menu
- Planet texture :o
My email: firstname.lastname@example.org
By me and my brother